Wednesday 16 May 2012

The Great Debate


The last few weeks for me have consisted of dividing my time between Mass Effect 3, discovering Arrested Development, and doing uni work (aka – procrastinating with Mass Effect 3 and Arrested Development). I also managed to leave the confines of my room to catch The Hunger Games, The Pirates! In an Adventure with Scientists!, and The Avengers (still refusing to refer to it by its British title) which I may or may not review here later.

This period has given me time to think about my own approach to video game critique, and whether or not I should take it as seriously as film critique. One of the problems here is that video games are a more difficult medium to actively pursue, partly due to the higher costs, and partly because of the lesser ease of access. For example, to discover and watch films for criticism is relatively easy – they can be found on TV regularly, they can be bought on DVD for quite cheap, they can even be found for free on the internet (or so I hear...)*. Whereas, there’s no real similar means of access for video games, one has to find and buy most of them, sometimes much more expensively than films. There’s also the problem of changing platforms. With film, you could just as easily watch something from 1910 as from 2010, but to play a video game from even 20 years ago would require tracking down the necessary console (unless you use an emulator, but that’s not the same).

Another of the problems of video game critique is Roger Ebert’s favourite debate – are video games an art form? To make a real decision regarding this, one would probably need a definition as to what ‘art’ is. And that’s where the whooole debate becomes a big ugly mess before it’s even begun. ‘Art’ is a loose and subjective issue. What one person might consider to be art, another might not. Personally, the furthest I could possibly define art would be some sort of creative expression that evokes a reaction. Sure, video games can evoke reactions – TimeSplitters made me laugh, Amnesia made me shriek like a lady, Mirror’s Edge made me cry tears of frustration. But for me the real debate lies in whether or not games are much of an expression.

Something that the Seven Arts (as detailed by Georg Hegel, then Ricciotto Canudo, then the French** – although how they ever agreed upon the set is beyond me) seem to share is that they lack any audience participation, in that their pieces are created with the express intent of being judged, thereby being a focus of creative expression. This is what could separate video games from the other ‘arts’, as games are generally made with the audience’s direct interaction in focus, often pushing the creative element to the side. For example, can a World War II video game like Call of Duty or Medal of Honor be as much an expression about war as a film like Saving Private Ryan or Full Metal Jacket? Can a game like BioShock be as much an expression about Objectivism as a book like Atlas Shrugged?

Certainly if we look only at the visual and aural aesthetic of video games, they can be opened up for critiquing. There are many games that use creativity in these areas to draw the attention of an audience much in the same way as a film would – Okami, Limbo and Rez are notable examples. There are also plenty of less artistic games that still feature a particular graphical style which sort of contextualises the gameplay, like Gears of War, Deus Ex: Human Revolution and Dead Space. But to only consider the audio-visual side of games would be to detract from the very thing that makes it individual as a medium. Gameplay needs to be analysed as well to form a proper artistic critique. And yet how do we consider the ‘art’ of gameplay?

Here’s where I think the ‘games as art’ debate could be eventually settled. If some serious video game critics begin to theorise about the artistry of gameplay and game design, then maybe it can begin to achieve some legitimacy as an art form. For cinema, it took a good couple of decades of infancy before meaningful narrative features started to arise and be written about seriously. Video games seem to be maturing now, much as cinema did. What started with Pong and Asteroids has now moved onto Red Dead Redemption and Mass Effect, like cinema moved from Train Pulling into a Station and Fred Ott’s Sneeze to Birth of a Nation and Wings. Maybe if some critics or even just gamers begin to write some analytical and critical debate and theory, maybe we can give Canudo an eighth art.

Although maybe not, ‘cause he’s a bit too decomposed to really reconsider his work.

So to link all this back to my original point, whether or not it’s an agreed-upon art form, video games can still indeed be taken seriously as both a hobby and a pursuit, not just a time-waster. I don’t consider much of my gaming time to be wasted time – I’m doing something I enjoy and being mentally stimulated, as I would be whilst watching films, so how can that be anything but good? So through this approach of taking them seriously as an art form and as an important cultural pastime, I can critique video games with a meaningful attitude... as far as money will allow.



*Disclaimer: The Company and its employees do not endorse the extra-legal discovering of films for free.

**Hegel listed architecture, music, painting, poetry and sculpture as the five Arts before Canudo added dance and film.

No comments:

Post a Comment